Project Title: GameSetandMatch II. On Computer Games, Advanced Geometries and Digital Technologies; Project Manager: Lukas Feireiss; Venue: Delft University of Technology, Netherlands; Client: Prof. Kas Oosterhuis / Hyperbody
The 2nd International GameSetandMatch Conference held from 29th March to 1st April 2006 at the Faculty of Architecture of the Delft University of Technology, The Netherlands, discussed current and future transformations within digitally driven architectural practices through innovative cross-disciplinary collaborations in general and real-time collaborative design, engineering and prototyping processes in particular. Games are incentive structures involving multiple players striving for defined goals within a given set of rules. The analogy of architecture as a game serves as an inspirational frame of reference for GameSetandMatch II, emphasizing the interactive and collective dynamics within contemporary architectural research, design and practice. With the new technical possibilities of worldwide electronic networking and the employment of digital medias and technologies to various fields of research and practice, conventional disciplines gradually dissolve as new trans-disciplines occur. Contemporary architecture too resides in a state of transgression, giving rise to new architectural conceptions benefiting from a multitude of influences. The notion of architecture as a co-laboratory accentuates the devotion to experimentation and collaboration within the design and building practice.
